PRESENCE : The Sense of Believability of Inaccessible Worlds

نویسندگان

  • Annie Luciani
  • Daniela Urma
  • Sylvain Marlière
  • Joël Chevrier
چکیده

With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces that are more and more distant or different from our physical world. These new tools raise nowadays the question of Presence of these distant spaces with a growing intensity. This question crosses disciplines as different as computer arts or nanosciences. Through two experimental situations in each of these fields, (1) the playing of a musical virtual instrument and (2) the manipulation of nanoobjects, the paper analyses the minimal conditions that the computer models and the human–computer interactions have to satisfy to trigger the sense of presence of distant inaccessible objects, whatever they are. After examining the evolution of instrumental tools, machines and concepts from real means to televirtual ones via the teleoperation and telecommunication chains and via experiments for the investigated fields, the paper shows that the primary condition able to generate ab initio the sense of presence, should be the instillation of a minimal physical coherence in the representation of distant worlds, and the introduction of the ‘‘evoked matter’’ concept as a central paradigm for the Presence issue. r 2004 Elsevier Ltd. All rights reserved.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Semi-Autonomous Avatars in Virtual Game Worlds

This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degrees of autonomy in relation to player-control. Approaches to semi-autonomous avatars can be divided into three groups based on the design goals of using them: relief, expression and impression. Players can be relieved of cognitive and operational load by for example automating the animations of bo...

متن کامل

Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives

The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by artificial intelligence (AI) systems. Two important subproblems in this topic area which need to be addressed are (a) believability and (b) effectiveness of agents’ behavior, i.e. human-likeness of the characters and high abil...

متن کامل

Believability and Interaction in Virtual Worlds

In this paper we present a discussion about believability for Virtual Environments, emotional simulation and also Embodied Conversational Agents (ECAs). We will discuss about the definition of believability and the three elements of believability environments (immersion, presentation and interaction). We also present a discussion about believability and interfaces. Finally, ECA, emotional and p...

متن کامل

Predicting Interpersonal Sensitivity Based on Believability of Anxious feelings and Thoughts: The Mediating Role of Cognitive Flexibility

The present research investigates the structural relationship between interpersonal sensitivity based on the believability of thoughts mediated by the role of cognitive flexibility. The statistical population consists of employees at the Broadcasting Service in the City of Tehran in the year 2021-2022 who totaled 278 people selected via random cluster sampling method who answered  Believability...

متن کامل

Evaluating the believability of agents in virtual worlds

This article describes a method that can be used to evaluate the believability of agents in virtual world. The methodology uses observations as well as structured and informal descriptions to elucidate problematic and positive behaviours of agents. The use of the methodology is further described using examples from previous analyses, and the implications as well as practical necessities of the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Computers & Graphics

دوره 28  شماره 

صفحات  -

تاریخ انتشار 2003